Huge problems with pets

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Huge problems with pets

Post by meldabom on Sun 30 Jun 2013, 07:27

All the pets in my games are causing script errors. And from what i can see they are all deforming. I tried posting this at twallans website but i guess it will take too long to get a reply. Does anyone know how to read this? 
Object:

 Name: Lakia Norwood-Webb
 Type: Sims3.Gameplay.Actors.Sim
 Object id: 0x43b20058195a23b0
 Position: (757.2303, 49.8489, 959.6672)
 Room id: 39
 Level: 1
 Flags: InWorld, IsUsed
 Lot: Sims3.Gameplay.Core.Lot
 Lot Name: On Deck
 Lot Address: 5 Poker Flats Drive
 IsValid: True
 World: TwinBrook
 OnVacation: False
 Season: Summer
 Posture: Sims3.Gameplay.ActorSystems.PetSittingOnGroundPosture
 Household: Norwood-Webb
 LotHome: On Deck
SimDescription:

 Name: Lakia Norwood-Webb
 Age: Adult
 Gender: Female
 SimDescriptionId: 4877961724708191760
 LotHomeId: 0
 HomeWorld: TwinBrook
 Proper Genealogy
 Valid: True
 Species: LittleDog
 Household: Norwood-Webb
 Occult: None
 Alien: 0
 Career:
 School:
 Lot: On Deck
 Address: 5 Poker Flats Drive
 Trait Friendly
 Trait Loyal

Interactions:

 Counter: 242
 Sim-Time: Wed. at 9:35 PM
 Start-Time: 06/30/2013 13:22:08
 PreLoadup-Time: 06/30/2013 13:28:28
 Loadup-Time: 06/30/2013 13:30:31
 Log-Time: 06/30/2013 14:55:16

System.ArgumentException: The list is empty.
#0: 0x0000b throw      in Sims3.Gameplay.Core.Sims3.Gameplay.Core.RandomUtil:GetWeightedRandomObjectFromList (Sims3.Gameplay.Interfaces.IWeightable[]) ([2DA8AC60] )
#1: 0x0010e call       in Sims3.Gameplay.ActorSystems.Sims3.Gameplay.ActorSystems.IdleManager:ChoosePostureIdle (Sims3.SimIFace.Enums.ScriptPosture,System.Collections.Generic.List`1,object&,Sims3.Gameplay.ThoughtBalloons.ThoughtBalloonAxis&,bool&,Sims3.SimIFace.ProductVersion&,int&) (45D45E10 [14] [5083399944/0x12efe8708] [2D331DA4] [758324648] [758324652] [758324640] [758324772] )
#2: 0x0005c callvirt   in Sims3.Gameplay.ActorSystems.Sims3.Gameplay.ActorSystems.Posture:GetNextPostureIdle (Sims3.Gameplay.Actors.Sim,Sims3.SimIFace.Enums.ScriptPosture,System.Collections.Generic.List`1,string&,object&,Sims3.Gameplay.ThoughtBalloons.ThoughtBalloonAxis&,bool&,Sims3.SimIFace.ProductVersion&) (86625930 [87E91330] [14] [-3506534648/0xffffffff2efe8708] [2D331D9C] [2D331DA4] [758324648] [758324652] [758324640] )
#3: 0x0001a call       in Sims3.Gameplay.ActorSystems.Sims3.Gameplay.ActorSystems.PetSittingOnGroundPosture:ChooseIdle (Sims3.SimIFace.StateMachineClient,Sims3.SimIFace.IEvent) (86625930 [45D45DC0] [2E5E03C0] )
#4: 0x00000            in Sims3.SimIFace.Sims3.SimIFace.SacsEventHandler:Invoke (Sims3.SimIFace.StateMachineClient,Sims3.SimIFace.IEvent) (45A0B1E0 [45D45DC0] [2E5E03C0] )
#5: 0x00073 callvirt   in Sims3.SimIFace.Sims3.SimIFace.StateMachineClient:FireEventHandlers (System.Collections.Generic.List`1,Sims3.SimIFace.IEvent) (45D45DC0 [1593095152/0x5ef4b3f0] [2E5E03C0] )
#6: 0x00017 call       in Sims3.SimIFace.Sims3.SimIFace.StateMachineClient:FireEventHandlers (Sims3.SimIFace.IEvent) (45D45DC0 [2E5E03C0] )
#7: 0x00092 call       in Sims3.SimIFace.Sims3.SimIFace.StateMachineClient:OnEvent (Sims3.SimIFace.IEvent,bool,bool) (45D45DC0 [2E5E03C0] [0] [0] )
#8: 0x0003f call       in Sims3.SimIFace.Sims3.SimIFace.StateMachineClient:GetNextEvent (bool,Sims3.SimIFace.IEvent&) (45D45DC0 [1] [2D331A98] )
#9: 0x00008 ret        in Sims3.SimIFace.Sims3.SimIFace.StateMachineClient:WaitNextEvent (Sims3.SimIFace.IEvent&) (45D45DC0 [2D331A98] )
#10: 0x004d0 brtrue.i4.s in Sims3.SimIFace.Sims3.SimIFace.StateMachineClient:RequestState (bool,string,string,Sims3.SimIFace.SACS.DriverRequestFlags,int,Sims3.SimIFace.StateMachineClient,string,Sims3.SimIFace.BridgeOrigin) (45D45DC0 [1] [2DB36108] [2F92FDE0] [384] [60] [00000000] [00000000] [00000000] )
#11: 0x0001f ret.void   in Sims3.SimIFace.Sims3.SimIFace.StateMachineClient:RequestState (bool,string,string,Sims3.SimIFace.SACS.DriverRequestFlags) (45D45DC0 [1] [2DB36108] [2F92FDE0] [384] )
#12: 0x0001a ldthis     in Sims3.Gameplay.ActorSystems.Sims3.Gameplay.ActorSystems.PetSittingOnGroundPosture:Idle () ()
#13: 0x00025 call       in Sims3.Gameplay.Actors.Sims3.Gameplay.Actors.Sim:PostureIdle () ()
#14: 0x000a6 ret.void   in Sims3.Gameplay.Actors.Sims3.Gameplay.Actors.Sim:LoopIdle () ()
#15: 0x00161 ldthis     in Sims3.Gameplay.Actors.Sims3.Gameplay.Actors.Sim:DoInteraction () ()
#16: 0x00015 br.s       in Sims3.Gameplay.Actors.Sims3.Gameplay.Actors.Sim:Simulate () ()
#17: 0x00027 leave.s    in ScriptCore.ScriptCore.ScriptProxy:Simulate () ()

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Re: Huge problems with pets

Post by The_gh0stm4n on Mon 01 Jul 2013, 19:09

Hello,

Do you have the "NRAAS ErrorTrap"-mod installed ? If yes, take it out again.

As for your deformed pets, you need to update your graphics drivers. If you don't know the exact model of your graphics card, then do this:

In Windows, go to the "Start menu", and then go to "Run". In the search prompt, type in dxdiag. Now a window should open; if you go to the "Display" section/tab, then you should find some information on your graphics card.

As soon as you found out the name, type the name into google and look for the latest update.


See if that helps; updating the graphics drivers is the only thing that might help against that graphics issue.
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