TS3 and realism

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Re: TS3 and realism

Post by Aɾყα on Wed 26 Oct 2011, 11:51

Very nice!!

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Re: TS3 and realism

Post by Bliss1991 on Wed 26 Oct 2011, 15:13

I would just love to have the basic things in life made more realistic. I want weather, being able to celebrate Christmas etc. I like WA because sims do go on holiday.. But I find Ambitions difficult to play because you need to follow your sim every single second of the day. And having 2 or more sims do those jobs is really annoying. I think Generations is something that could have easily been integrated with the base game because it doesn't add anything special. And those stuff packs are ridiculous.

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Re: TS3 and realism

Post by Violent on Wed 26 Oct 2011, 15:16

That's how they make all their money, with all the stuff packs & what not.

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Re: TS3 and realism

Post by Bliss1991 on Wed 26 Oct 2011, 15:19

Yeah but I wouldn't mind if there were actually NICE items in them. I mean come on, there are so many creators out there creating awesome items like clothing and hair looking very realistic while EA still makes everything look so bad. And they even get paid for it :')

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Re: TS3 and realism

Post by Violent on Wed 26 Oct 2011, 15:23

True enough... If I had a registered version, I would be flooding the exchange with all types of customized stuff..

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Re: TS3 and realism

Post by Aɾყα on Wed 26 Oct 2011, 15:26

@Violent wrote:True enough... If I had a registered version, I would be flooding the exchange with all types of customized stuff..

Feel free to offer anything you've made to the rest of us Wink

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Re: TS3 and realism

Post by Violent on Wed 26 Oct 2011, 15:34

Lady ElDi wrote:
@Violent wrote:True enough... If I had a registered version, I would be flooding the exchange with all types of customized stuff..

Feel free to offer anything you've made to the rest of us Wink


Haha.. How would I do that? It's mainly just stuff with different textures & colors, building material, depending on what it is.

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Re: TS3 and realism

Post by JplusN on Fri 04 Nov 2011, 16:06

Admin wrote:Hi there,

Haha, I think the thing is that I like The Sims 3 because it's not too realistic. It's perfectly balanced for me. It makes life easier, lol.


I agree. Too much realism would kill it. Most of us want our fantasy and reality to stay completely separate. Having said that, it would be fun to be able to do things such as:

Impress a big-shot agent to represent you as a writer, actor, musician.
Kill people (Assassin, murderer, soldier that actually pew-pews.)
Ignite your lightsaber as a Jedi or Sith sim. Very Happy
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Re: TS3 and realism

Post by Aɾყα on Fri 04 Nov 2011, 17:19

@JplusN wrote:
Admin wrote:Hi there,

Haha, I think the thing is that I like The Sims 3 because it's not too realistic. It's perfectly balanced for me. It makes life easier, lol.


I agree. Too much realism would kill it. Most of us want our fantasy and reality to stay completely separate. Having said that, it would be fun to be able to do things such as:

Impress a big-shot agent to represent you as a writer, actor, musician.
Kill people (Assassin, murderer, soldier that actually pew-pews.)
Ignite your lightsaber as a Jedi or Sith sim. Very Happy

You can become an assassin with the weapons mod (modthesims) and I wouldn't be surprised if someone had created a lightsaber!

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Re: TS3 and realism

Post by JayQuez on Sat 05 Nov 2011, 02:17

A guy on ModTheSims.info posted a lightsaber-as-accessory (ring) download.. Just search "lightsaber" from the main page; it is the only result..

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Re: TS3 and realism

Post by ravegrl13 on Mon 14 Nov 2011, 04:11

Oh man all of these are great, I get frustrated how unrealistic some aspects are. One of the most recent things is the cars should be able to actually hit things sims, pets, wild animals, other cars. I think that like pets children should be able to learn traits, like if you wanted them to be neat you have them clean a lot or if you want them to be mean spirited you just have them act mean to people all the time.
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Re: TS3 and realism

Post by Aɾყα on Mon 14 Nov 2011, 09:46

You could always do that yourself with a little imagination. Let the child be neat and when its time they age up and you pick a new trait, pick neat as a trait.
That is of course when (s)he's been doing well in school and you actually get to pick a trait.

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Re: TS3 and realism

Post by Water Nixi on Mon 14 Nov 2011, 17:06

Lady ElDi wrote:You could always do that yourself with a little imagination. Let the child be neat and when its time they age up and you pick a new trait, pick neat as a trait.
That is of course when (s)he's been doing well in school and you actually get to pick a trait.

I for my part like getting a random trait after aging up instead of picking it myself. Kinda makes it more "real" ... because truth be told I tend to give them the most useful traits. After playing for so long I find it more interesting to play with a Sim that is NOT exactly as you'd design him/her in CaS.
But it would really be cool if your sims learned their traits based on how they act... looking at the pets it wouldn't be so hard to implement. /shrug
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Re: TS3 and realism

Post by Aɾყα on Mon 14 Nov 2011, 17:21

@Water Nixi wrote:
Lady ElDi wrote:You could always do that yourself with a little imagination. Let the child be neat and when its time they age up and you pick a new trait, pick neat as a trait.
That is of course when (s)he's been doing well in school and you actually get to pick a trait.

I for my part like getting a random trait after aging up instead of picking it myself. Kinda makes it more "real" ... because truth be told I tend to give them the most useful traits. After playing for so long I find it more interesting to play with a Sim that is NOT exactly as you'd design him/her in CaS.
But it would really be cool if your sims learned their traits based on how they act... looking at the pets it wouldn't be so hard to implement. /shrug

True.

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