The Sims 3: problem with "Shaders_Win32.precomp"-fix.

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The Sims 3: problem with "Shaders_Win32.precomp"-fix.

Post by The_gh0stm4n on Fri 08 Aug 2014, 03:41

Hello all,


Some mods for "The Sims 3" require you to download a (modified) Shaders_Win32.precomp file, which you then are supposed to place into your base game location, replacing the existing file. The base game location is usually in C:\Program files(x86)\Electronic Arts\The Sims 3\Game\Bin.


A possible consequence could be that, upon re-starting the game, you get this here, or similar errors. Especially if the mod isn't compatible with your current base game patch level.






In the event that you haven't backed up the original file, there is an easy fix to that ! Simply re-apply the latest "manual superpatch" for The Sims 3. Get it here:

http://games4theworld.bestgoo.com/t1870-can-t-update-the-sims-3-to-v167-fix-manual-patch



During the patching process, the file will be "re-created", and you're good to go again. In case you are using a cracked game, please refer to this guide here, and in particular to the steps #3 and #4.

http://games4theworld.bestgoo.com/t1171-must-read-how-to-install-the-sims-3-correctly



One common "purpose" of these modified Shaders_Win32.precomp files is that they are supposed to remove the censor blur on Sims. But you don't need these modified files at all ! A really good alternative is this mod here:

https://nraas.wikispaces.com/Decensor



Just install the mod like any other "normal" mod. And that's it ! Good luck to you. Smile  



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Note that any and all questions posted under this thread, will be deleted without any explanation or advance warning. We have the Forum sections dedicated to Support purposes, for a reason.

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