Rimworld

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Rimworld

Post by OmG_PotatoeZ on Sun 18 Jan 2015, 22:36

Hello! It would be ever so kind of you guys to add Rimworld to your torrents! I've looked at TPB but they just don't seem safe. If you could also, try for auto-updates because it is updated regularly and I would like to stay up to date, thanks! Also, please tell me if I have permission to post the game website.

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Re: Rimworld

Post by Adwomin on Sun 18 Jan 2015, 22:43

Hi there,

Thank you, I've added it to the list!
Is it an online game? This is the website: http://rimworldgame.com/ ? (Looks an awful lot like Prison Architect Razz )

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Re: Rimworld

Post by OmG_PotatoeZ on Sun 18 Jan 2015, 23:03

Admin wrote:Hi there,

Thank you, I've added it to the list!
Is it an online game? This is the website: ? (Looks an awful lot like Prison Architect Razz )
Yep! That's it! And no, it's not an online game, it's a singleplayer sci-fi simulator with a range of mods for it, if you wanna know how many mods, just Google search Ludeon Forums. It's currently in alpha but I don't believe that there are many bugs.

-Skim through this if you're interested-
A sci fi colony sim driven by an intelligent AI storyteller.
RimWorld follows three survivors from a crashed space liner as they build a colony on a frontier world at the rim of the galaxy.

Inspired by the space western vibe of Firefly, the deep simulation of Dwarf Fortress, and the epic scale of Dune and Warhammer 40,000.
Manage colonists' moods, needs, thoughts, individual wounds, and illnesses. Engage in deeply-simulated small-team gunplay. Fashion structures, weapons, and apparel from metal, wood, stone, cloth, or exotic, futuristic materials. Fight pirate raiders, hostile tribes, rampaging animals and ancient killing machines. Discover a new generated world each time you play. Build colonies in biomes ranging from desert to jungle to tundra, each with unique flora and fauna. Manage and develop colonists with unique backstories, traits, and skills. Learn to play this deep game smoothly and naturally with our intelligent, reactive AI tutor.
In RimWorld, your colonists are not professional settlers – they’re survivors from a crashed passenger liner. They'll be accountants, homemakers, journalists, cooks, nobles, urchins, and soldiers.
Each character has personality traits. Neurotic colonists work faster, but are more stressed and prone to mental breaks. Abrasive characters will interact poorly and harm the mood of those around them. A nudist loves to be naked, while a cannibal gets a rush from consuming human flesh.
You’ll acquire more colonists by taking in refugees, capturing people in combat and turning them to your side, buying them from slave traders, rescuing them, or taking in migrants.Wounds are tracked on each body part and will affect a character's abilities. Eye injuries make it hard to shoot or do surgery. Wounded legs slow people down. Hands, brain, mouth, heart, liver, kidneys, stomach, feet, fingers, toes, and more can all be wounded, diseased, or missing, and all have logical in-game effects. And other species have their own body layouts - take off a deer's leg, and it can still run on the other three!
You can repair body parts with prosthetics ranging from primitive to transcendentDiseases are a serious threat. Open wounds will get infected. Flu and plague can appear anywhere, and tropical rainforest areas are rife with malaria and sleeping sickness. As colonists age, they can develop chronic conditions like cataracts or bad backs.
RimWorld uses an engine that I originally developed to power a tactical combat sim similar to Jagged Alliance 2. This means it has a lot of features designed to make small-team firefights interesting. For example:

There's a cover system that models low cover and leaning around corners.
There's a really nuanced algorithm for determining and reporting hit chances based on distance, skill, weapon, lighting, angle, and cover.
Weapons have some pretty deep stats.
The AI plans and executes tactical moves like flanking while trying to stay out of the enemy's line of fire. It uses a number of heuristic algorithms to analyze the battlefield and use the space effectively. It works with allies and avoids bunching up.

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