Second life hack.

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Second life hack.

Post by NikolaBreezy on Sat 21 Mar 2015, 15:41

Can somebody help me to find a second life hack that is safe. no survey
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Re: Second life hack.

Post by The_gh0stm4n on Sat 21 Mar 2015, 15:56

NikolaBreezy wrote:Can somebody help me to find a second life hack that is safe. no survey

//MOVED


Sorry, but I'm unsure if we (G4TW) would support that. Besides, no I actually never played SL, and I can't tell about hacks either. Feel free to wait for the Admin's feedback on that though.

Not sure if you would be able to safely "cheat" such a system anyway, where in-game information is stored on external servers. So you might get banned from the game if you try to cheat.


Btw, in case anybody wants to post links to stuff like that: forget that. Wink  Outside links are strictly forbidden, and will be censored.

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Re: Second life hack.

Post by Adwomin on Sun 22 Mar 2015, 12:11

Hi there,

Unfortunately I've never attempted to play that myself. (Do people still play that? Razz)
But yes, like Carlos said, if the data is stored on the server side, it's near-impossible to cheat. Even if it is possible, it'll indeed usually lead to a ban. (Because you're probably hacking into their servers...)

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Re: Second life hack.

Post by The_gh0stm4n on Thu 26 Mar 2015, 03:58

Admin wrote:(Do people still play that? Razz)


I found this on wikipedia, but I'm unsure how reliable that information is... Razz 


Wikipedia wrote:In November 2010, 21.3 million accounts were registered, although the company has not made public figures for actual long-term consistent usage.[26] However, Wagner James Au, who blogs and writes about Second Life, said in April 2013 that he had it on "good authority" that "Second Life '​s actual active userbase is about 600,000".[27]

Original article is here:
http://en.wikipedia.org/wiki/Second_Life


And yes, from the company's perspective, it's tactically smart not to "publicize figures for actual long-term consistent usage". So people (except insiders maybe) can't really say whether Second-life is dead or not....


//EDIT

For the interested reader, this post here is also interesting:
http://metarealitypodcast.com/the-fast-lane#comment-28653



Post wrote:Previously, the podcast revolved primarily around Second Life. I’m personally opposed to that, diametrically. I normally don’t speak much about Second Life anymore, because it no longer interests me. I do enjoy speaking on the topics of technology in general, and more specifically internet, graphics and game technology. Admittedly, I was a bit of a Debbie Downer last week, but it’s hard for me to be cheerful about subjects like the return of CISPA and what the FCC has been doing with Net Neutrality.

Second Life, to me, is pretty much dead. Although I draw the line of “dead” a bit higher than most. Practically speaking, Second Life is stagnant, and has been for years. The best way I can explain what I mean by that is to say that Second Life has lost its spirit of innovation.

You can bring up as many statistics about Second Life usage all you want. Many people still use it and do interesting things, I know. Sometimes new accounts are even made by bonafide newcomers to Second Life. The elephant in the room is that there is no way on Earth the rate of new users joining Second Life will ever keep up with how many were and are lost all the time. Many people still use Ultima Online as well, which predates Second Life by nearly ten years. Ultima Online is still around for the most part because of a die hard set of fans, the same as Second Life. Good MMO’s die slow, and both of these platforms will be around and financially viable for a long time to come.

But the blisteringly obvious aspect of Second Life that leads me to believe it is truly stagnant is the lack of development. Second Life is literally still plagued by the same problems users were dealing with in 2007. Group chat is still broken, seven years later. Users are still restricted to a very narrow definition of 3D content, mainly in that what you make for Second Life pretty much can only be used in Second Life. The fact that mesh import only supports an antiquated version of COLLADA, and that any sort of animated mesh must be rigged to the proprietary Second Life skeleton is absurd, especially when you look at other platforms of the day like Unreal and Unity, even Cloud Party. I can literally save a file in Maya and simply open it within Unity. It’s that easy.

And lets take a look at the Linden Lab business model. A region is $1000 to buy, with a monthly fee of $295. And what do you get for what is essentially the down payment and monthly installment on a new car? You get one core. One, for an entire SIM, in the year 2014. That is completely insane. How about the market place Linden Lab taxes, where taking what you’ve bought to another platform will get you banned? Why would I buy any sort of virtual good that can only be used under strict guidelines in this walled garden of theirs? I don’t see much value in any of this.

Linden Lab had the option to expand Second Life and keep it relevant a few years ago, by making the entire platform open source while there was still a lot of interest in it. They didn’t though, because they’re greedy and closed minded, or at least somebody making decisions is. Because of this reason alone Second Life could literally be wiped away completely and rebuilt from the ground up with every technical aspect done right, and it would still fail.

Yeah, there still isn’t a single platform that combines a multi-user MMO experience with the content creation aspects that Second Life did. But don’t kid yourselves, this doesn’t mean Second Life is still relevant. Instead of one, there are multiple different platforms that each do an aspect of what Second Life does, much better than Second Life ever did, and they’re being used by a lot more of the same people. I tend to like this a little better, in that this patchwork community, while fragmented, isn’t a community lorded over by a management team that is completely incompetent and near sighted. And one day, something that people love will come along, and it will do everything that Second Life did, but a lot better. Count on it.

(...)


But I guess that discussion would be off-topic. 

Oh my...

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