Getting S3PE to work with El Capitan.

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Getting S3PE to work with El Capitan.

Post by Lou-Ann on Tue 25 Jul 2017, 15:58

Hello there!

Any chance someone figured out how to have S3PE work on El Capitan 10.11.6? It closes when clicking "file > new". I installed XQuartz as well.

Reinstalled The Sims 3 and I'm so lost it hurts. Thank you very much, have a nice day!

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Re: Getting S3PE to work with El Capitan.

Post by The_gh0stm4n on Tue 25 Jul 2017, 23:34

Lou-Ann wrote:Hello there!

Any chance someone figured out how to have S3PE work on El Capitan 10.11.6? It closes when clicking "file > new". I installed XQuartz as well.

Reinstalled The Sims 3 and I'm so lost it hurts. Thank you very much, have a nice day!


Hello again,

While I myself have no (meaningful) Mac knowledge, I found this here - maybe it can help you here:
http://arisily.livejournal.com/17175.html

May I ask (if it's not a state secret) what you intend to use S3PE for? Is it just for merging a bunch of .package files? Very Happy

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Re: Getting S3PE to work with El Capitan.

Post by TomatoEddie on Thu 05 Oct 2017, 20:05

Lou-Ann,

i don't know if you had your problem solved, but you could have a virtualization software — such as Parallel Desktop, VMware, or Oracle's Virtual Box — installed. as a matter of fact, the latter one is free, and works quite well on my El Capitan(ed) iMac. all you'll need is a working Windows copy; i'm still stuck to an old XP that runs everything i need, including S3PE v.2017.
combining packages (especially CC) is actually a good idea, for The Sims 3 may show issues if you have over 100 Mods installed, chiefly if you run it from a Wine Bottlenecked Mac. since NRaas itself eats over half of that amount, it's a good measure to "merge" what may be combined.
i had a huge Lorandia collection (557 items) into 8 packages; since common resources were also combined, the original size (1.36 GB) was reduced to a bit over 556 MB.
for a game running in a wrapper, such value means saving a huge processing quota.

wish you the best,

E.

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